A woodland camp in Avenfell, with a glowing campfire, red earth paths and adventurers beneath the trees

A shared fantasy adventure

A world to
call home.

Hunt together. Fight for your loot. Talk to the adventurers beside you. Build something worth returning to — in one shared world.

Play on Mac, PC & Android in your browser · Also on iPhone & iPad

Adventure. Rivalry. Friendship. A place of your own.Explore

Beyond the next turn

One world.
So many reasons to return.

A hunt becomes a rivalry. A conversation becomes a party. A piece of land becomes a home you build with friends. Combat, trading, building and community are part of the same world — and the same story.

A party facing dragons and a Magma Beast in the underground hunting grounds of Emberdeep
The call of adventure

A little further.
A little braver.

From your first creature to the depths of Emberdeep. Grow into new spells, tougher hunts and rare equipment worth bringing home.

Four adventurers meeting by the shops and cobbled paths of town
Better together

Familiar faces.
New adventures.

Find friends, form a guild, trade discoveries and talk with nearby adventurers.

Full-loot PvP

A beautiful world.
A dangerous road.

Other adventurers can be your allies — or your greatest challenge. Fight other players beyond protected ground, defend yourself and decide what you're willing to carry into danger.

Two equipped player characters fighting on a woodland path in Avenfell
Player versus player combat · in-game scene
01 / The stakes

What you carry
is what you risk.

Once beyond beginner protection, death drops your equipped gear, carried items and gold. A victory matters. So does making it home.

02 / The preparation

Your depot.
Your peace of mind.

Store valuables in your private depot before you set out. Deposited equipment and gold stay safe when your character dies. Take what you need. Protect what you treasure.

The people make the world

Say hello.
See where it leads.

A familiar name comes online. A whisper turns into plans for tonight. Bring your friends into a party, meet your guild and share the next adventure.

Adventurers in town beside Avenfell's friend list, online notification and hunting party panel
The in-game friend list and hunting party
Four geared Avenfell adventurers with in-game names and health bars, the active microphone button and a proximity voice callout
The in-game microphone · hold to talk · staged development scene
The active in-game microphone

Proximity voice chat
Hold to talk

Your voice.
In their world.

Hold the microphone and say hello to the adventurers beside you. Their voices become softer as you move apart on the same floor. Switch to your party’s private voice channel to keep the conversation going without distance fading.

Optional voice · hold to speak · microphone permission required

Two ways to talk

Nearby voices get quieter as players move apart, on the same floor.

How it works · a silent illustration of voice volume

Meet at the depot

Train together.
Grow stronger.

Invite a friend to spar and train your weapon and shield skills. Both players accept, then you choose each strike. Catch up at the depot and prepare for your next hunt together.

Friends sparring with training icons, names and health bars outside the busy Avenport depot
Friends training at the depot · staged development scene

Training stops at low health and awards no character XP or loot. Magic grows through mana spent on spells.

Own a boat · bring your friends

Your boat.
Your next adventure.

Meet your friends at the harbor, board your own boat together and set out for island hunting grounds. Cast a line from the deck, explore a new shore and bring your finds home.

Four adventurers aboard The Wayfarer with a fishing rod on deck and their in-game names and health bars
Board together. Explore islands. Find your next hunt.
Make it yours

A boat of your own.

Name your boat, choose its sail colour and upgrade it as your adventures grow.

Prepare together

Room for the journey.

Bring friends aboard at the harbor. Keep supplies in your cargo hold; the owner can store and retrieve them at port.

Come home

A place in the harbor.

Dock after your expedition. Your empty boat is stored at the harbor, ready for your next voyage.

Fish from shore or aboard

Cast a line.
Grow your skill.

Buy a fishing rod and find a spot by the water. Every successful catch grows your Fishing skill, improving your chances of larger catches and valuable silver and golden fish.

Rowan fishing from the quay beside the harbor stalls, with friends nearby
Sea fish. Silver fish. Golden fish.

Return to the fishing shop to sell your catch. A quiet moment by the water can help fund your next adventure.

Portrait & landscape

Your world.
In your hands.

Explore with the full game controls in either phone orientation. Keep your health, mana, spells, map and friends close at hand.

Worth the hunt

Earn each piece.
Make the look yours.

A new chestplate. The boots you saved for. A rare drop your friend wants to trade. Choose each piece of your equipment and wear a combination that tells your story.

Knight, Paladin, Sorcerer and Druid in the selected Gilded Bastion, Tidewarden, Underworld Oracle and Living Grove equipment, with male and female character models
Actual 3D character models · selected vocation equipment
Choose your balance

Every slot is a choice.

Mix body armour, headgear, legwear, boots and compatible shields. Combine protection, skill and movement across collections. No compulsory outfit. No set bonuses.

Earn the next upgrade

Some treasures need a hunt.

Merchants offer dependable starting gear and Trail alternatives. Advanced Classic and Focus pieces come from hunting. Tougher creatures carry higher tiers of rewards.

Give a discovery a future

Your find. Their next upgrade.

Keep what fits your character and trade with other players. Equipment milestones run from level 8 through 300, giving your next adventure something to aim for.

Find your calling

Four paths.
One world.

Choose the way you meet the unknown. Create male or female characters, choose your skin and hair colours, and keep several adventurers on one account.

A male Knight wearing Gilded Bastion equipment, with the in-game name and health bar

Steel & resolve

Meet danger
head-on.

A sword in hand and your companions at your side. Train your melee skills, master powerful strikes and stand close when the fight begins.

Melee combatArmourPowerful strikes
A player-built stone home with towers, a garden, a fountain and a path to its front doorBuilt with Avenfell's in-game building pieces

Put down roots

Some adventures
lead home.

A small retreat after a long hunt. A garden beside the road. Something grand enough to make your neighbours stop and look.

Earn your first building permit at level 20 and claim designated building land. Unlock gardens, refined homes and grander designs as you grow. Castle building begins at level 150, with royal details at level 200. Invite friends to visit, grant trusted companions permission to build, and shape something together, one wall, window and flower at a time.

Homes & courtyardsFurniture & gardensGuest invitations & building permissions

An economy with a place in the world

Built by players.
Passed on to players.

Find a home on the estate market, buy land and buildings from another adventurer, or list an estate you've built. Visit the entrance, contact the seller and make your next move with in-game gold.

Your adventure starts now

There is a place
for you here.

Play in your browser or download the iPhone and iPad app.
One live world. The same characters with your email login.

Browser · Mac, PC & Android · App Store · iPhone & iPad

Adventure & PvPHomes & player tradingFriends & voiceFishing & shared voyagesOne shared world

A glimpse of Avenfell

Scenes from the game in development · 48 seconds · Game music · Development footage

Actual game UI and renderer · staged development scene